WHAT I WISH I HAD KNOWN BEFORE MAKING GAMES... Trevor Stricker Director of Game Development QUICKHIT Sports Making games is awesome. You can expect to solve difficult problems and work with cutting edge technology, all while contributing to the cannon of pop culture. You can go over to a friend's house and see something you have made in his XBox. Modern games involve teams of people doing things as diverse as custom programming shader code for the PS3's graphics chip to sculpting aliens in high-end 3D modeling packages to building out web architectures. Modern games are also difficult to make, and the industry is scattered with shovelware and studios closing down. This talk is an overview of best practices in game development. As much philosophical as technical, things that are really specific about creating video games. They are things that I wish somebody had told me when I was getting started.