Britt Snyder Professor of Practice Worcester Polytechnic Institute Media and Game Development Program I'm an artist with 10 years of experience in the video game development industry. Ever since I was a child, I've lost myself in creating worlds through drawing and found video games to be the perfect setting for that inclination. I have a strong interest and background in figurative art and painting which I am interested in applying towards video game development. I see games as modern art and am always interested in how to apply the lessons learned through observational drawing and painting towards a fun, interactive gameplay. Starting as an intern for Blizzard Entertainment, I have worked for Sony, Liquid Entertainment, RockStar Boston (formerly Mad Doc Software), THQ, Demiurge, and Seven45 Studios, a division of First Act. I have contributed to such games as Warcraft 3 (additional cinematics), Diablo 2 Expansion set (storyboard artist), Downhill Domination (cinematics), Dragonshard (artist), Empire Earth 2 expansion set (character artist), Empire Earth 3, WALL-E (artist), Mass Effect for PC (downloadable content and 3D artist), DeBlob (concept artist) and Word Fu for iPhone (artist) . In addition to my visual art, I am an active musician and enjoy skiing in our New England winter wonderland.