AN APOLOGY FOR ROGER EBERT Brian Moriarty Professor of Practice WPI Interactive Media and Game Development Program In November of 2005, internationally renowned film critic Roger Ebert unleashed a firestorm of criticism with a blog entry claiming that the nature of the medium [video games] prevents it from moving beyond craftsmanship to the stature of art. 4+ years and thousands of angry comments later, Ebert wearily admits that he was a fool for ever mentioning video games in the first place, but will not retract his opinion that games can never be art. Who is this Roger Ebert guy? Is he right? Does his opinion matter? Why should we even care whether or not games are art? Just what is this art thing, anyway? Professor Brian Moriarty, 29-year gaming veteran and renowned lecturer and teacher, was the first (in a 1998 GDC address) to hail computer games as the defining art form of the 21st century. He has pondered long and hard on these questions, and finds himself reluctantly siding with ... Ebert! In this ill-advised lecture, he foolishly dares to enter the belly of the beast, offering a passionate defense of the beleaguered film critic at the game industry's most prestigious event. He will reveal his own eye-opening definition of art, explain why current game designs don't aspire to it, and argue that it's both practically and spiritually essential to pursue it anyway. Has the Professor finally lost his mind? Will you bring tomatoes, or rotten eggs? Prepare to have your mind bent and your soul seared in one of the Professor's legendary presentations, his first GDC appearance since 2002.