Mark Claypool Professor, Computer Science Department Director, Interactive Media and Game Development Program Worcester Polytechnic Institute As any online gamer knows, latency (or lag) can kill a good game (no pun intended). Studying the effects of latency and coming up with clever ways to deal with it is my favorite research problem. The effects of other systems settings, such as frame rate, frame resolution and graphics settings, on game play and playability are also quite interesting. My overall research interests include multimedia networking, congestion control, and network games. For games, I like First Person Shooter games and Real-Time Strategy games on PCs, Beat-'em Up games on consoles, and Sports games on hand-helds.