Abstract: The design of online game servers presents many challenges. Like other massive online systems (web servers, application servers, etc.), online game servers require scalability, durability, data consistency, and other enterprise features. Unlike many online systems, game servers also have very specific demands around latency, fairness, and locality--issues important to business and database systems, but not usually in a manner so commingled with application logic. Project Darkstar is a research effort at Sun Microsystems to build a server platform that meets these requirements while providing a very simple interface for game developers to program their server-side logic. This talk covers the basic features and design goals of Darkstar, and picks a couple of specific systems problems to highlight some of the challenges in game systems and how they are addressed in the Darkstar platform.