Bio: A classically trained sociologist, Chris Canfield became a game designer to poke at the brain and see what falls out. Starting out at VCE (Sega Sports) and the ill-fated Stainless Steel Studios, he most recently worked as the designer on Guitar Hero 2. The one constant in his titles has been "odd" ranging from rhythm music robot simulators to multiplayer story-driven text adventures, usually with a unique input device. He is currently on an unannounced project at Harmonix Music Systems and runs a small consulting business on the side. And no, he doesn't know anything more about Guitar Hero 3 than you do.